Not all heroes are created equal in CoR. We find out which heroes are best by calculating their base Talent Points. The easiest way to figure this out is go over to HumanGirl's Ceasary blog at guides.questunlock.com/ceasary , then under the calculators dropdown menu choose Hero Base Point.
If you have no problem doing your own math, then the formula for finding the base points of a NON-POT hero is (hero lvl * 3)-(Sway+Bravery+Parry). Any hero above 45 is ok to keep, less than that you can toss. Heroes with 50 base points and up are your best. For POT heroes, you'd just figure out how many extra talent points it has earned and subtract those. They get the extra points every 10 levels, so if a POT 3 is lvl 30 it has earned 9 extra points(3 points every 10 levels). So, ((30*3)-(sway+bravery+parry))-9
Now, non-POT heroes are not worth it to level up. However, buy up all of the lvl 1-4's and use these guys for dummies. Then level your POT hero(es). At the start of a server, yea ok, level a few of those non-POTs to help your wilds/lux hunting until you do get a few POT heroes. And the nonPOTs that did get leveled, well since they can hold more troops now they can make good anvil heroes (more than a dummy, it is meant to counter or soften up the enemey, not just absorb damage).
** A trick to getting dummy heroes, is siezing and releasing lvl 1 wilds. You will capture low lvl heroes this way. And guess what? They are free! Yes I know when you click "Retain", it says it's going to cost you some sestreces(the recruitment fee), but it doesn't(you still pay the retainer of course). **
I house about 50+ dummy heroes in each city. Why?!, you ask. So I don't run out of physical! When a dummy hero runs out of physical, you just use a fresh one. No wasting bread for dummies, that is for your hammer heroes.(One lvl 50 hero cost as much as 50 lvl 1 heroes to retain). Also, when you hit AoI, all these dummies will come in handy. You'll want 10 sets of at least 10 dummies per set.. so 100 dummy heroes.
Now, your POT heroes are what you level up, so how do you spend all those talent points? Sway is what you spend the most points in. More sway = more faculty, which means more troops you can carry. In the early levels, parry is your best stat, because low level wilds are easy to kill without any techs so your defense saves you some troops. Don't bother spending more than 30 points in parry, though. You'll want bravery to reach around 150 as soon as you can. This is so you can kill thing quick (mostly AoI, but also high lvl RC's(35-50) and other players. When I get 150 bravery, I start adding to my parry (that I left sitting at 30 all this time).
It's also not a bad idea to make a few of your lesser POT heroes defensive, by spending your points in parry more than in bravery. The idea for these heroes is to mitigate damage done to your troops, while your big bravery hero deals the damage.
There's also the Educate feature. Trade medals in for a chance to get extra talent points. You can boost each trait this way by a max of 10 extra points. There is, however, a chance that a failed educate will subtract from any of these extra points you've earned, but you cannot loose any of the normal talent points your hero has gained. i.e.: You've got 100 sway from normaly leveling your hero, and you've gained an extra two from the educate feature. Your next attempt at an educate may fail and you loose those two extra points, but you cannot loose any of the initial 100 you started with.
If you have no problem doing your own math, then the formula for finding the base points of a NON-POT hero is (hero lvl * 3)-(Sway+Bravery+Parry). Any hero above 45 is ok to keep, less than that you can toss. Heroes with 50 base points and up are your best. For POT heroes, you'd just figure out how many extra talent points it has earned and subtract those. They get the extra points every 10 levels, so if a POT 3 is lvl 30 it has earned 9 extra points(3 points every 10 levels). So, ((30*3)-(sway+bravery+parry))-9
Now, non-POT heroes are not worth it to level up. However, buy up all of the lvl 1-4's and use these guys for dummies. Then level your POT hero(es). At the start of a server, yea ok, level a few of those non-POTs to help your wilds/lux hunting until you do get a few POT heroes. And the nonPOTs that did get leveled, well since they can hold more troops now they can make good anvil heroes (more than a dummy, it is meant to counter or soften up the enemey, not just absorb damage).
** A trick to getting dummy heroes, is siezing and releasing lvl 1 wilds. You will capture low lvl heroes this way. And guess what? They are free! Yes I know when you click "Retain", it says it's going to cost you some sestreces(the recruitment fee), but it doesn't(you still pay the retainer of course). **
I house about 50+ dummy heroes in each city. Why?!, you ask. So I don't run out of physical! When a dummy hero runs out of physical, you just use a fresh one. No wasting bread for dummies, that is for your hammer heroes.(One lvl 50 hero cost as much as 50 lvl 1 heroes to retain). Also, when you hit AoI, all these dummies will come in handy. You'll want 10 sets of at least 10 dummies per set.. so 100 dummy heroes.
Now, your POT heroes are what you level up, so how do you spend all those talent points? Sway is what you spend the most points in. More sway = more faculty, which means more troops you can carry. In the early levels, parry is your best stat, because low level wilds are easy to kill without any techs so your defense saves you some troops. Don't bother spending more than 30 points in parry, though. You'll want bravery to reach around 150 as soon as you can. This is so you can kill thing quick (mostly AoI, but also high lvl RC's(35-50) and other players. When I get 150 bravery, I start adding to my parry (that I left sitting at 30 all this time).
It's also not a bad idea to make a few of your lesser POT heroes defensive, by spending your points in parry more than in bravery. The idea for these heroes is to mitigate damage done to your troops, while your big bravery hero deals the damage.
There's also the Educate feature. Trade medals in for a chance to get extra talent points. You can boost each trait this way by a max of 10 extra points. There is, however, a chance that a failed educate will subtract from any of these extra points you've earned, but you cannot loose any of the normal talent points your hero has gained. i.e.: You've got 100 sway from normaly leveling your hero, and you've gained an extra two from the educate feature. Your next attempt at an educate may fail and you loose those two extra points, but you cannot loose any of the initial 100 you started with.
Last edited by vdrBrem on Wed Jun 27, 2012 6:25 pm; edited 1 time in total