Chapter 1 Cities-
1-4
When starting Caesary there are a number of things you have to cover. What to build, and how many of what seem to be the biggest questions. When you are considering these things you have to understand how the city works.
1. Tax system
A. Population = Tax
The more people you have in your city, the more money you can get out of them.
B. Tax and it's effects on Population
Tax effects Allegiance, and Allegiance effects population. For example if tax is 0,
Allegiance will be 100% and your population will be 100% according to the capacity.
C. Population effects production
The less people you have living in your city the fewer people there are to fill the jobs
that are made for production.
When starting out, you should focus your cities economy. The more production and population you have the more you can build and the faster you will grow. The key to an economy based city is population. When you expand your city each time you will get 4 additional buildable spots.
Rectorate Lv 1 – 3 = 20 buildable spots.
You should keep population in mind when filling these spots. The higher your population is the better. You will eventually have at least 4 farm cities.
Rectorate is Lv 1 – 4
Cottages: I suggest starting with 8 when you can add more later
Barracks: you really only need one to start with you can add more later.
Temple: You can only have one temple but if you are focusing on population then you should worship Juno
Warehouse: You only need one per city.
Stable: You only need one to start with you can add more later. (should have one in each city)
Workshop: Start with one you can add more later.
Amphitheatre: 1 total for all cities (don’t add to other cities)
Rectorate Lv 4 – 7 = 24 Buildable spots.
I strongly suggest having 11 cottages at this stage. Remember more the more people in your city the more people you can tax. The last open spot to build really could be anything. But remember economy first!
Cottages: Add 3
Open space: Other
Rectorate Lv 8 – 10 = 28 Buildable spots
Keeping population in mind, I would suggest 13 cottages minimum in your city at this point.
Cottages: Add 2
Open Spaces: other
Rectorate Lv 10 = 32 Buildable spots
This is a time when you should have to make a decision, add more cottages or start pushing out troops. If your Rectorate reaches level 10 you are at a point in the game where you probably have more then one city. So population is still important but you will also need troops. You can always alter your city down the road.
Open Spaces: Other
1-4
When starting Caesary there are a number of things you have to cover. What to build, and how many of what seem to be the biggest questions. When you are considering these things you have to understand how the city works.
1. Tax system
A. Population = Tax
The more people you have in your city, the more money you can get out of them.
B. Tax and it's effects on Population
Tax effects Allegiance, and Allegiance effects population. For example if tax is 0,
Allegiance will be 100% and your population will be 100% according to the capacity.
C. Population effects production
The less people you have living in your city the fewer people there are to fill the jobs
that are made for production.
When starting out, you should focus your cities economy. The more production and population you have the more you can build and the faster you will grow. The key to an economy based city is population. When you expand your city each time you will get 4 additional buildable spots.
Rectorate Lv 1 – 3 = 20 buildable spots.
You should keep population in mind when filling these spots. The higher your population is the better. You will eventually have at least 4 farm cities.
Rectorate is Lv 1 – 4
Cottages: I suggest starting with 8 when you can add more later
Barracks: you really only need one to start with you can add more later.
Temple: You can only have one temple but if you are focusing on population then you should worship Juno
Warehouse: You only need one per city.
Stable: You only need one to start with you can add more later. (should have one in each city)
Workshop: Start with one you can add more later.
Amphitheatre: 1 total for all cities (don’t add to other cities)
Rectorate Lv 4 – 7 = 24 Buildable spots.
I strongly suggest having 11 cottages at this stage. Remember more the more people in your city the more people you can tax. The last open spot to build really could be anything. But remember economy first!
Cottages: Add 3
Open space: Other
Rectorate Lv 8 – 10 = 28 Buildable spots
Keeping population in mind, I would suggest 13 cottages minimum in your city at this point.
Cottages: Add 2
Open Spaces: other
Rectorate Lv 10 = 32 Buildable spots
This is a time when you should have to make a decision, add more cottages or start pushing out troops. If your Rectorate reaches level 10 you are at a point in the game where you probably have more then one city. So population is still important but you will also need troops. You can always alter your city down the road.
Open Spaces: Other